Team:CSMU Taiwan/Public Engagement

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This year, our team aimed to target different ages of the group in our community, and tried to bring the knowledge about synthetic biology and trigger their interest. Same as our integrated human practice, we introduced the theory of Participatory Design (PD). We engage people of our community in synthetic biology with the way that suits them best. We listed the things we want to deliver and choose the best approach to design our activities and contents. We thought of what approach is most convenient and attractive for them. Based on the theory of PD, we designed a framework to organize our article. Please see more detail below.

We went all over around our community and contacted them. At each event, we had conversations with the participants about their thoughts on synthetic biology and what they think of our products. We arouse people's curiosity for science and subvert their imagination about synthetic biology.

The picture below is the symbol of our community, please click on it to see what we had done!

Public Engagement

Picture Book

Synthetic Biology Workshop

Synthetic Biology Lecture

Scientific Booth

Scientific Website Article

Street Interview

Sharing Session

Exhibition

Participatory Design (PD)

Participatory Design is an emerging design practice which involves different non-designers in various co-design activities throughout the process, to help ensure that the designed product/service meets their needs.

In participatory design members of the wider community are also recognized as stakeholders which are able to impact the project. The extent of their involvement can range from being passively informed of a project’s development, to actively sharing their opinions in decision making.

What

Design for humans is often looked up as a standard by many designers, but how is it for people? Market research, focus group, usability testing, and other research methods are useful but sometimes they don't let us know the really important feedback. Sometimes users don't honestly say their ideas because of courtesy. More often users don't really know what they want or what they need, or the emotional level of them is often not quantifiable.

Design with Human is a part of participatory design, bringing users into the design process, in order to understand the psychological or social aspects of the user's ideas or use in the early stages of product development. Use Cases to work together to design a solution.

Why

Designers are not users, neither are product managers nor engineers. In the process of current software development, software often involves or affects various user cultural, political or psychological factors. The knowledge that a product development team needs is not just the product development team itself, but the idea of different aspects and different fields to inspire the best solution.
Imagine that in the process of traditional product design, a product team that lacks a real understanding of the user's needs is given a goal to solve a problem, the design made at this time may not really solve the user's problem, or become a mediocre product. Usually, it becomes Product Manager Driven instead of User-Driven .
The participatory design gives users an opportunity to participate in the design. However, it is important to know that the users involved in the design do not influence the final product development decisions. Also, they do not have the professional knowledge as the product development team to understand the operation and execution of the entire product.

How

Participatory design is used in various design fields, include industrial design, architectural design, software design, and etc. In fact, there is not a specific way to make a participatory research session, that is, the simpler the better.
Back to our team, in order to expand our influences and to make sure all our human practice activities reach their maximum efficiencies and values, we
1) evaluate who our potential stakeholders are and make sure they participated in our project design, inspiring product modifies to made final product better-fit user’s needs.
2) took the research of Sanders, E. B.-N., Brandt, E., & Binder, T. (2010). “A framework for organizing the tools and techniques of participatory design.” as a reference and developed a systematic structure to help us designing activities for human practice and public engagement, it includes three key points:

  1. Applying with an appropriate Form
  2. Adhering to core principle or Purpose
  3. Designing a suitable Process
  4. Learing from Feedbacks
Furthermore, it involved stakeholders from different aspects of our product. Through this systematic structure, we can not only programmatically arrange our activities but also examine the effectiveness of them. We introduced it to our human practice even public engagement. We hope that aside from us, future iGEM teams can also set up their own concept on this foundation.

Form

It describes the conducted time, the kind of the activity that is taking place and how it is been held. For different purpose, there will have different places and ways which is most suitable for the activities. Participatory design sessions can be conducted with either individuals or with people in groups. We classified the forms of our activities into individual, one-to-one interviews, and groups.

Purpose

According to the designation of PD, we came up with three main principle that may be introduced to different activities:

  1. to stimulate participants interest,
  2. to let the participants gain information
  3. to discuss with the participants and let them generate ideas.
Moreover, we will set up a goal for each activity that might either benefit our study or can affect the public.

Process

It includes the detail of the designation of the activities or the document of what the participants do or said without judgment.

Feedbacks

It is an important part for us to realize what the participants think about. We collected the opinions, suggestions, and even encouragements from the participants which is precious to our study and even other sides of our personal abilities. We think that each activity can affect both conductors and participants. We also recorded our thoughts and what we gain from the activities.

References

  1. Sanders, E. B.-N., Brandt, E., & Binder, T. (2010). A framework for organizing the tools and techniques of participatory design. PDC '10 Proceedings of the 11th Biennial Participatory Design Conference, Pages 195-198 https://dl.acm.org/citation.cfm?id=1900476 https://sci-hub.tw/10.1145/1900441.1900476
  2. Participate in Design (P!D) http://participateindesign.org/about/organisation
  3. Liz Sanders, An Evolving Map of Design Practice and Design Research, 2008
  4. Ines Anić, Participatory Design: What is it, and what makes it so great?, 2015